Title | APLIKASI PEMBELAJARAN GEOMETRI BANGUN DATAR DAN BANGUN RUANG BERBASIS ANDROID MOBILE MENGGUNAKAN FLUTTER UNTUK SISWA KELAS 2, 3 dan 4 MADRASAH IBTIDAIYAH 4 MADRASAH IBTIDAIYAH |
Author | Ahmad Tantowi |
Abstract | Learning is the process of interaction between learners and educators in a learning environment to understand a subject matter. One example of learning media is a book whose use is still closely related to the learning process. In pandemic times like today using books becomes less effective in teaching and learning activities. Smartphones / HP today are more often used because it helps online learning. To help teaching and learning activities the author designs and creates flat-build geometry learning applications and builds space based on android mobile. It is hoped that the creation of learning applications can facilitate learners and educators, especially in math subjects. |
Keywords | Android mobile, Learning, Three-dimensional Figure, Two-dimensional Figure |
Document | |
Download | Download File |
Issn | 2302-0709 |
Doi | - |
Viewed | 232 |
Created At | 27 Apr 2022 12.09.57 |
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