IMPLEMENTASI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN OBJEK BERSEJARAH PADA MUSEUM RA. KARTINI DI REMBANG

TitleIMPLEMENTASI AUGMENTED REALITY SEBAGAI MEDIA PENGENALAN OBJEK BERSEJARAH PADA MUSEUM RA. KARTINI DI REMBANG
AuthorIndriana Novitasari
AbstractRA Kartini Rembang Museum is located at Jalan Gatot Subroto No.8, Rembang. The building, which is dominated by green and white, actually stores a collection of RA Kartini's redundant items, such as a bed, a private bath, a place for herbs, a dining table, a sewing machine, a mortar, a dressing mirror, and a table to care for babies. There is also a room that contains various works of the national hero, including the book "Out of the Dark, the Light". The number of visitors to the museum is decreasing due to lack of information, lack of promotion of RA Kartini's heritage causes fewer tourist visits to the museum. Information about the collection of historical objects in the RA Kartini museum can only be found on the paper near the collection of historical objects. To make it easier for visitors to find information about these historical objects, an application with Augmented Reality (AR) technology was built. This application development uses software such as Unity 3D, Vuforia Engine 9.3, Android, QR Code, and Blender, while the programming language used is C #. The method used in this research is the MDLC (Multimedia Development Life Cycle) method. This research produces an Android-based Augmented Reality application that can display information in the form of text, 2D, and 3D images along with sounds about historical objects in the RA Museum. Kartini.
KeywordsMuseum RA.Kartini, Augmented Reality, Vuforia Engine 9.3, Unity 3D
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Issn2302-0709
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Created At5 Jan 2022 20.40.47